because of the way the controls were set up. most games it would let you say "okay, I'm done talking to you" by pressing A or B or some other button, but that stupid owl defaulted to "repeat everything". also, it would speed through the entire dialogue if you were trying to find a specific thing he said, say, at the end of his two minute speech instead of allowing you to skip the stuff you'd already read.
Yeah, but I'm the kind of guy that enjoys cutscenes and drawn out conversations. When it comes to this sort of thing, I am usually patient for it. If I miss something in the text, I reset in case it cannot be repeated. You could say that I would welcome the challenge of Metroid: Other M. The cutscenes, that is. Now if only I had a Wii or Wii U. ...or Gamecube due to other games I never got to play on it like Pokemon Colosseum, Zelda 4 Swords Adventures, and other good games and such.
my point is that it doesn't allow you to skip to the audio box you missed, it automatically zooms to the end, so if you miss the last box (like often happened to me; I'd accidentally hit a button or something, and suddenly I have to reread the entirety of the owl's sermon. they also made it to where if you DID try to skip through it it would automatically repeat if you weren't paying attention and just hit the "skip dialogue" button. people would be like "okay you stupid owl; I already know this.... (two hours later) ... what the hell!? this guy's still talking!?" it's really annoying when games do that.